A Gamer’s Manifesto
Via Slashdot, here’s some very sound thinking on how the average video game could be improved:
The crate has long been held up as a symbol of lazy game art design, a crutch that game level decorators have been falling back on for fifteen damned years. Come to think of it, have you ever actually seen one of those wooden crates in real life? And did you smash it to see if there were bullets and medicine inside?
Number of real world crates I’ve opened: 0. Number of gameworld crates I’ve busted up: 3.7 million. That’s just one of a few dozen well-observed points. I’d like to read an incensed response by some game developer.
