CSI:Miami Demonizes Games and Gamers
Last night I caught most of an episode of CSI:Miami. The deeply inplausable plot was concerned with four or five college-age gamers replicating the events of a violent video game in real life. The video game was a clone of Grand Theft Auto. They knock over a bank, take a captive, raid the police department for evidence and so forth. IGN has a summary with plenty o’ screenshots.
CSI:Miami is a decent enough show. I even like David Caruso’s. Incredibly. Slow. Delivery. This show was utter bollocks, though, from start to finish. The plot had enormous holes, and the whole gamers-are-evil theme was paranoia, plain and simple. I thought it laid bare the film and television industries’ increasing fear of playing second (and third) fiddle to the game industry.
