October 29th, 2007, No Comments »
Why start your Monday off with all that work bollocks? Via my favourite link blog, check out The Tall Stump, fun flash game and winner of the 4th Casual Gameplay Game Design award. Form Jay is Games:
It’s got action. It’s got puzzles. It’s got zany… everything. And most importantly (for the competition), it makes extensive use of ball physics.
It wasn’t instantly gratifying, so I didn’t play it for long. You, however, may have more patience.
No Comments »
September 3rd, 2007, 1 Comment »
Because nothing says “I’m committed to this company” like massacring virtual men made of jelly. Logitech recently launched a new, entertaining viral game called Jelly Battle. You have to play three quick levels of single-player mode before you can go head-to-head with three other humans online.
The trick to these games, I think, is to achieve a level of complexity that’s not simplistic, but not overly baroque either. It should be just complex enough to hint at further achievement.
Logitech’s done a nice job of not overly-branding the experience. It took me quite a while to notice that, in fact, they were promoting cordless devices among the jelly carnage.
1 Comment »
August 3rd, 2007, 4 Comments »
Courtesy of Casual Gameplay, I discovered the graceful, monochrome simplicity that is Gimme Friction Baby (it’s the center one of the five games at the top of the page, with the big white cannon).
I didn’t read the rules (are there any?), but the gameplay should become apparent after a few mouse clicks. That’s all you do–click your mouse button at the right time. And yet it sucked up a half-hour of my Friday morning.
My top score? Four.
4 Comments »
July 30th, 2007, 1 Comment »
Via The Thinking Blog, I learned about Moola (that’s a referral link–here’s a vanilla one if you prefer). It’s a Canadian, online Flash game network that enables you to win money based on a ladder system. From Wikipedia:
Players receive free credits to wage against other players in return for watching a 10, 15 or 30-second video advertisement and answering a trivia question related to the ad. By extending credits to the viewer of the advertisment, players have funds to place bets against other players without risking any of their own money. These player may then ‘cash out’ the accumulated winnings for real cash once a suitable amount has been reached.
They have three games at the moment. I just played four rounds of Gold Rush, and finally won on the fourth attempt. Now I have two cents! There’s a bit of a thrill in playing against other humans for tiny amounts of money, but none of the games are as good or addictive as, say, Desktop Tower Defence.
Anyhow, I think it’s an interesting model. Essentially it’s a micropayment system where consumers are paid for watching ads. They just happen to be able to bet that money after they earn it. Is it, in legal terms, gambling? I’m unsure. Interestingly, you’re not allowed to access the site if you’re a resident of Quebec, Louisiana or Nevada.
If you want to give it a try, feel free to sign up via my referral link. Then I might have $0.024!
1 Comment »
June 21st, 2007, No Comments »
Since I’m on a Mac laptop with a limited bandwidth allowance, I’ve been playing more Flash games:

Of course, it could just as easily be ‘widower’.
No Comments »