Making Money in the New Economy

August 14th, 2008, 5 Comments »

The Internet, as you know, changed everything. Well, not everything, but it sure disrupted the way we make and distribute art. Ever since I saw geeks posting encoded files to Usenet, I’ve been curious to watch how the web has turned content creation (an awful, generic term) on its head.

One truth of the web in 2008 is that it is a much flatter playing field for creators. If you made an independent film in 1993, and you didn’t get backing from a studio, you couldn’t imagine how, say, 100,000 people would ever see it. YouTube makes that quite achievable in 2008.

But that flatter playing field isn’t necessarily accompanied by a lot of money-wielding players. And an artist has gotta eat. YouTube and other video sites have revenue sharing programs, but I doubt even 100,000 views would generate much money. I did a few quick searches on this, but couldn’t find any sample numbers.

Email Lists and True Fans

In a lot of cases, the old economic models are shot, or in sharp decline, and we haven’t figured out new ones yet. A recent guest columnist–a musician–on the Telegraph’s blog shed some light on how his band has survived in a post-Napster world:

When we left EMI in 1995, our most recent album had sold over 300,000 units. While we were still contracted for more, EMI decided to drop us. We were no longer commercial.

Today, after the internet boom, that level of sales would get us a deal with any of the major labels. After three more badly-marketed albums with an independent label we were down to 100,000 units.

In 1999 we released our final contracted album for Castle Records and, in anticipation of the way we planned to do business in the future, called it Marillion.com. We had already collected the email addresses of more than 20,000 fans through free CDs, downloads, etc. and by asking these fans to order and pay for the upcoming CD in advance, we were able to finance the writing and recording.

The precious email list reminded me of Kevin Kelly’s excellent essay 1000 True Fans.

Indie Games Come of Age?

The video game industry has, by comparison, remained unhindered by piracy. I’m not sure why this is. I assume that the industry’s explosive growth over the last decade has more than compensated for the revenue lost to pirated games. Plus, of course, I suspect that relatively few console players have the skills or inclination to play pirated games.

In any case, I’ve seen the video game industry as kind of like Hollywood’s studio system. There are a few big publishers, and they buy development studios or license their content. Even a ’small’ development studio would, I think, have dozens of employees.

The revolution in casual gaming, however, enables smaller teams and individuals to earn more attention. There’s a ton of free casual game sites on the web now. I don’t know how much revenue a given game creator sees from advertising, but I do know that their games are constantly copied and posted on new sites with advertising wrapped around them.

Still, I recently read about a success in the relatively new world of casual gaming on the consoles. Jonathan Blow developed a reportedly excellent game called Braid. He released it on XBox Live Arcade, an in-game system where players buy and download (I gather) generally cheap games. Braid had no in-store distribution–you can only get it through your XBox 360. It cost $15 to download the game. Via Silicon Alley Insider, I read Blow’s blog post about his first week of sales:

As I write this, there are 62,242 entries on the main leaderboards. I don’t have official sales numbers for the full week, but I would guess about 55,000 people have bought the game so far.

That works out to $825,000 in the first week. Microsoft takes a cut–possibly 33%–but that’s still terrific revenue for an independent game developer. Wikipedia provides a little information about the development process, but I’m unsure of what the budget for such a game would be, and how many people contributed to it. It’s enough, apparently, so that Blog can build another game without a day job.

I’m not sure, but I guess XBox Live Arcade and its competitors casual gaming portals can (have?) become the iTunes and YouTubes of the gaming industry, enabling the little guys to get greater distribution and, hopefully, revenue. Will indie game developers be as, on average, penniless as documentary film makers, despite their new-found distribution? Or will Johnathan Blow’s experience be repeated a thousand times over?

Clearly there are more questions than answers about the new economics of content. I mostly wrote this post to point to these two developments, and two industries at, seemingly, different stages of their evolution. For anybody interested in the background or context of these shifting tides, check out John Perry Barlow’s The Economy of Ideas and The Next Economy of Ideas.

UPDATE: Speaking of casual games, Andy points to a clever game called Coign of Vantage.

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How Much Does a Television Writer Earn?

November 8th, 2007, 23 Comments »

As you may know, Hollywood writers from the Writers Guild of America are on strike, seeking a larger cut of DVD and Internet-based revenue from their employers. This video apparently summarizes their predicament.

I’m pretty ambivalent about this labour action. I’m at least a year behind in my TV watching, and the writers are hardly Polish steelworkers. But I did wonder–how much do TV writers earn?

I know nothing about television writers’ compensation, so I’ll just report what I could find on the Writer’s Guild of America website. On that site, I found a 2004 Schedule of Minimums, which describes (as you might expect), the minimum compensation for various types of projects. There’s some industry specific language there that I don’t fully understand. If anybody works in the industry, please let me know where I’ve gone wrong.

Grey’s Anatomy and Soap Operas

Krista Vernoff is a writer and producer on “Gray’s Anatomy”. I picked Ms. Vernoff because I saw a video featuring some “Grey’s Anatomy” actors striking in solidarity. She’s got a lot of producer credits, but in season two she’s credited with writing three episodes.

Assuming Ms. Vernoff wrote both the story and the teleplay for each episode, she’d earn a minimum of US $30,823 per episode, or about US US $92,500 for the three she wrote. This has nothing to do with the popularity of “Grey’s Anatomy”–these are standard minimums for writing sixty minutes or less of network prime time TV. Maybe there are bonuses or premiums for working on popular shows? I assume that Ms. Vernoff was also compensated for all those episodes in which she’s credited as supervising or executive producer. It’s unclear what that work is worth.

According to the aforementioned video, Ms. Vernoff also earns four cents for every “Grey’s Anatomy” DVD that’s sold. Is that four cents or 3/22 of four cents? I’m not sure, but there’s some additional money to be made there.

Network prime time television is pretty splashy, admittedly. What about somebody who’s slaving away for a daytime soap opera or so-called “strip program”? If you’re the head writer on an hour-long soap opera, you earn US $31,879 a week, minimum. If you’re a contributing writer on a soap opera, you earn a ’script fee’ of US $3,087 per script.

They’re Making Out Okay

I may have this all wrong, but it looks to me like television writing pays pretty well. That video claims that, at any given time, 48% of writers are out of work. I’d be curious how they arrive at that figure, but it’s not surprising. If you’re a freelance writer and not currently writing something, then do you qualify as unemployed?

The video also makes much of the threat to writers losing their houses, health insurance and not being able to support their families. If those wages are at all accurate, I wonder how dire the threat to their hearth and home is? If they’re not, I’d love for one of the writers of the United Hollywood blog to clarify some typical TV writer compensation.

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